Difference between revisions of "Surround:Dynamic Range Compression"

From LinnDocs
Jump to: navigation, search
(Created page with ";:Standard :::This mode takes the widest dynamic range (the difference between the quietest and loudest sounds). :::Quiet remains quite, loud remains LOUD (i.e. explosions wil...")
 
m
Line 2: Line 2:
 
:::This mode takes the widest dynamic range (the difference between the quietest and loudest sounds).
 
:::This mode takes the widest dynamic range (the difference between the quietest and loudest sounds).
 
:::Quiet remains quite, loud remains LOUD (i.e. explosions will "blow your socks off!")
 
:::Quiet remains quite, loud remains LOUD (i.e. explosions will "blow your socks off!")
 +
  
 
;:Medium
 
;:Medium
 
:::This mode has a medium difference dynamic range.
 
:::This mode has a medium difference dynamic range.
 
::: Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume)
 
::: Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume)
 +
  
 
;:Maximum
 
;:Maximum
 
:::This is maximum compression  
 
:::This is maximum compression  
 
::: Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume and "keeps your socks on")
 
::: Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume and "keeps your socks on")

Revision as of 15:33, 23 August 2021

Standard
This mode takes the widest dynamic range (the difference between the quietest and loudest sounds).
Quiet remains quite, loud remains LOUD (i.e. explosions will "blow your socks off!")


Medium
This mode has a medium difference dynamic range.
Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume)


Maximum
This is maximum compression
Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume and "keeps your socks on")