Difference between revisions of "Surround:Dynamic Range Compression"
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;:Standard | ;:Standard | ||
:::This mode has the widest dynamic range (the difference between the quietest and loudest sounds). | :::This mode has the widest dynamic range (the difference between the quietest and loudest sounds). | ||
− | :::Quiet remains quiet, loud remains LOUD (i.e. explosions will "blow your socks off!") | + | :::Quiet remains <small>quiet</small>, loud remains <big>LOUD</big> (i.e. explosions will "blow your socks off!") |
Latest revision as of 07:41, 24 August 2021
- Standard
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- This mode has the widest dynamic range (the difference between the quietest and loudest sounds).
- Quiet remains quiet, loud remains LOUD (i.e. explosions will "blow your socks off!")
- Medium
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- This mode has a medium difference dynamic range.
- Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume)
- Maximum
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- This is maximum compression
- Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume and "keeps your socks on")