Difference between revisions of "Developer:Audio Transport"

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Linn's DS players use industry standard networking technology for audio transport and control.
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==Audio Transport Requirements==
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Linn's DS players will play an audio stream from ''any'' network server that supports the following requirements.
 
Linn's DS players will play an audio stream from ''any'' network server that supports the following requirements.
  
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The audio can be ''pull''-based (eg requesting music on demand from network storage), or ''push''-based streams, (eg internet radio).
 
The audio can be ''pull''-based (eg requesting music on demand from network storage), or ''push''-based streams, (eg internet radio).
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=== Examples ===
  
 
Examples of servers that support these requirements:
 
Examples of servers that support these requirements:

Revision as of 10:58, 28 July 2008

Linn's DS players use industry standard networking technology for audio transport and control.

Audio Transport Requirements

Linn's DS players will play an audio stream from any network server that supports the following requirements.

  • HTTP 1.1 Partial GET

or

  • HTTP 1.1 GET (MP3 streams only)
  • Audio stream is identified, and can be accessed by a fully qualified HTTP URL

The audio can be pull-based (eg requesting music on demand from network storage), or push-based streams, (eg internet radio).

Examples

Examples of servers that support these requirements:

Integration with 3rd Party Servers