Difference between revisions of "Developer:Audio Transport"
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+ | Linn's DS players use industry standard networking technology for audio transport and control. | ||
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+ | ==Audio Transport Requirements== | ||
+ | |||
Linn's DS players will play an audio stream from ''any'' network server that supports the following requirements. | Linn's DS players will play an audio stream from ''any'' network server that supports the following requirements. | ||
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The audio can be ''pull''-based (eg requesting music on demand from network storage), or ''push''-based streams, (eg internet radio). | The audio can be ''pull''-based (eg requesting music on demand from network storage), or ''push''-based streams, (eg internet radio). | ||
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+ | === Examples === | ||
Examples of servers that support these requirements: | Examples of servers that support these requirements: |
Revision as of 10:58, 28 July 2008
Linn's DS players use industry standard networking technology for audio transport and control.
Audio Transport Requirements
Linn's DS players will play an audio stream from any network server that supports the following requirements.
- HTTP 1.1 Partial GET
or
- HTTP 1.1 GET (MP3 streams only)
- Audio stream is identified, and can be accessed by a fully qualified HTTP URL
The audio can be pull-based (eg requesting music on demand from network storage), or push-based streams, (eg internet radio).
Examples
Examples of servers that support these requirements:
- Apache Web Server - http://www.apache.org/
- Lighttpd Web Server
- Twonky Media Server
- icecast http://www.icecast.org/ and SHOUTCast http://www.shoutcast.com/