Difference between revisions of "Surround:Dynamic Range Compression"
(Created page with ";:Standard :::This mode takes the widest dynamic range (the difference between the quietest and loudest sounds). :::Quiet remains quite, loud remains LOUD (i.e. explosions wil...") |
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;:Standard | ;:Standard | ||
− | :::This mode | + | :::This mode has the widest dynamic range (the difference between the quietest and loudest sounds). |
− | :::Quiet remains | + | :::Quiet remains <small>quiet</small>, loud remains <big>LOUD</big> (i.e. explosions will "blow your socks off!") |
+ | |||
;:Medium | ;:Medium | ||
:::This mode has a medium difference dynamic range. | :::This mode has a medium difference dynamic range. | ||
::: Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume) | ::: Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume) | ||
+ | |||
;:Maximum | ;:Maximum | ||
:::This is maximum compression | :::This is maximum compression | ||
::: Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume and "keeps your socks on") | ::: Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume and "keeps your socks on") |
Latest revision as of 07:41, 24 August 2021
- Standard
-
- This mode has the widest dynamic range (the difference between the quietest and loudest sounds).
- Quiet remains quiet, loud remains LOUD (i.e. explosions will "blow your socks off!")
- Medium
-
- This mode has a medium difference dynamic range.
- Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume)
- Maximum
-
- This is maximum compression
- Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume and "keeps your socks on")