Difference between revisions of "Surround:Dynamic Range Compression"

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;:Standard
 
;:Standard
:::This mode takes the widest dynamic range (the difference between the quietest and loudest sounds).
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:::This mode has the widest dynamic range (the difference between the quietest and loudest sounds).
:::Quiet remains quite, loud remains LOUD (i.e. explosions will "blow your socks off!")
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:::Quiet remains <small>quiet</small>, loud remains <big>LOUD</big> (i.e. explosions will "blow your socks off!")
  
  

Latest revision as of 07:41, 24 August 2021

Standard
This mode has the widest dynamic range (the difference between the quietest and loudest sounds).
Quiet remains quiet, loud remains LOUD (i.e. explosions will "blow your socks off!")


Medium
This mode has a medium difference dynamic range.
Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume)


Maximum
This is maximum compression
Making quiet sounds louder and louder sounds quieter (not as big a difference in sound volume and "keeps your socks on")