Difference between revisions of "Developer:Audio Transport"

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(New page: == Integration with 3rd party Media Servers == Linn's DS players will play an audio stream from ''any'' network server that supports the following requirements. * HTTP 1.1 Partial GET o...)
 
 
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Linn's DS players use industry standard networking technology for audio transport and control.
  
== Integration with 3rd party Media Servers ==
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== Audio Transport Requirements ==
  
Linn's DS players will play an audio stream from ''any'' network server that supports the following  
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Linn's DS players will play an audio stream from '''''any''''' network server that supports the following requirements:
requirements.
 
* HTTP 1.1 Partial GET
 
or
 
* HTTP 1.1 GET (MP3 streams only)
 
* Audio stream is identified, and can be accessed by a fully qualified HTTP URL
 
  
The audio can be ''pull''-based (eg requesting music on demand from network storage), or ''push''-based streams, (eg internet radio).  
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* The audio stream is identified and retrievable with a fully qualified HTTP URL
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* The HTTP server supports one of:
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** HTTP 1.1 Partial GET. This option is most suited to ''pull''-based streams (eg requesting music on demand from network storage) and supports seeking.
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** HTTP 0.9, or later, GET (currently MP3 streams only). This option is most suited to ''push''-based streams (eg internet radio). Such streams are not seekable.
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=== Examples ===
  
 
Examples of servers that support these requirements:
 
Examples of servers that support these requirements:
 +
 
* Apache Web Server - http://www.apache.org/
 
* Apache Web Server - http://www.apache.org/
 
* Lighttpd Web Server
 
* Lighttpd Web Server
 
* Twonky Media Server
 
* Twonky Media Server
* icecast http://www.icecast.org/ and SHOUTCast www.shoutcast.com/
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* icecast http://www.icecast.org/ and SHOUTCast http://www.shoutcast.com/

Latest revision as of 12:47, 28 July 2008

Linn's DS players use industry standard networking technology for audio transport and control.

Audio Transport Requirements

Linn's DS players will play an audio stream from any network server that supports the following requirements:

  • The audio stream is identified and retrievable with a fully qualified HTTP URL
  • The HTTP server supports one of:
    • HTTP 1.1 Partial GET. This option is most suited to pull-based streams (eg requesting music on demand from network storage) and supports seeking.
    • HTTP 0.9, or later, GET (currently MP3 streams only). This option is most suited to push-based streams (eg internet radio). Such streams are not seekable.

Examples

Examples of servers that support these requirements: