Difference between revisions of "Developer:Audio Transport"
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== Audio Transport Requirements == | == Audio Transport Requirements == | ||
− | Linn's DS players will play an audio stream from ''any'' network server that supports the following requirements | + | Linn's DS players will play an audio stream from '''''any''''' network server that supports the following requirements: |
− | * | + | * The audio stream is identified and retrievable with a fully qualified HTTP URL |
− | + | * The HTTP server supports one of: | |
− | + | ** HTTP 1.1 Partial GET. This option is most suited to ''pull''-based streams (eg requesting music on demand from network storage) and supports seeking. | |
− | + | ** HTTP 0.9, or later, GET (currently MP3 streams only). This option is most suited to ''push''-based streams (eg internet radio). Such streams are not seekable. | |
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=== Examples === | === Examples === |
Latest revision as of 12:47, 28 July 2008
Linn's DS players use industry standard networking technology for audio transport and control.
Audio Transport Requirements
Linn's DS players will play an audio stream from any network server that supports the following requirements:
- The audio stream is identified and retrievable with a fully qualified HTTP URL
- The HTTP server supports one of:
- HTTP 1.1 Partial GET. This option is most suited to pull-based streams (eg requesting music on demand from network storage) and supports seeking.
- HTTP 0.9, or later, GET (currently MP3 streams only). This option is most suited to push-based streams (eg internet radio). Such streams are not seekable.
Examples
Examples of servers that support these requirements:
- Apache Web Server - http://www.apache.org/
- Lighttpd Web Server
- Twonky Media Server
- icecast http://www.icecast.org/ and SHOUTCast http://www.shoutcast.com/